![]() Is there anyway that I can go straight from maya to meshmixer or cura and have the scale be correct? I have double checked that the units are the same, so I am 99% sure that is not the fix, even though just about all of the similar forum posts claim that to be the solution. ![]() iqm options output.iqm mesh.fbx anim1.fbx. The FBX Export options appear at the right of the Maya Exportdialog box. Enter a name for the FBX file you want to export. Baking every certain number of frames can help keep file sizes small, such as every 2 frames or 4 frames etc. In addition, if I take the model into fusion 360, then export for 3D printing there, then import into meshmixer, the correct scale is set. It contains an iqm.exe that can be used as a command line tool to convert the fbx file directly to an iqm file without going through blender, using the following commandline example . Note: If you do not see the FBX file extension in the File of Typemenu, activate fbxmaya.mll in Maya's Plug-in Manager. General FBX export options are generally identical to 3ds. I know that I can just scale these models up in meshmixer or cura, but I have seen other people's models keep the right scale. 3D promaster models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. Set the export options you want to use or select a preset from the Presets menu. The FBX Export options appear at the right of the Maya Export dialog box. So as a test, I made a cube in maya at 150 mm, double checking that my units were set to mm, then in meshmixer, I import the cube into meshmixer, but the cube scales down to around 15mm. Enter a name for the FBX file you want to export. I understand that STL files do not save units, and that when I model and import, both programs need to be set to the same units. I have been having an issue for a while where everything I model gets scaled down by a factor of 10 when I import into programs like meshmixer or cura. I am having trouble with scale in STL export in Maya.
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